Assuming you find a control scheme that works for you, Child of Eden won't challenge your gaming skills. Each Archive funnels you down a path filled with enemies and a few obstacles. Use either your lock-on shot or a rapid-fire attack to purify the infected data and move on to face a boss battle filled with visual spectacle.
From a raw gameplay perspective, Child of Eden disappoints me. The bland shooting mechanics aren't fun, and you have to replay Archives multiple times to earn stars that unlock the next Archive. In other words, you're forced to grind repeatedly to see Child of Eden's already limited number of stages. It seems as if the developers at Q Entertainment spent more time addressing the sights and sounds of Eden rather than designing a gameplay model that I'd want to come back to.
There are other annoyances to be found in Child of Eden, including a few glitches I discovered while trying to switch between Move and traditional controls, but all those pale in comparison to the apathy I felt for the gameplay. The most interesting moments tend to pop up when you have to think about how to defeat an enemy or pass a checkpoint quickly. But once you figure it out, that Archive suddenly loses its appeal.
Games-Downloadlinkz:
http://rapidshare.com/files/939459032/BLES01114-_Child_of_Eden_.part1.rar
http://rapidshare.com/files/4265472764/BLES01114-_Child_of_Eden_.part2.rar