The Path is designed with accessibility in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely optional and voluntary. The player has all the freedom in the world to explore and experience. The Path is a Slow Game.
There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray.
But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?
The Path is a game about growing, about changing, about making choices, about accepting the consequences of these choices. A game about playing, and failing, about embracing life, perhaps by accepting death.
Please note that while The Path does not contain any graphic violence or sexuality, it does allude to these themes. The overall melancholy mood of the game and the potentially unsettling course of events, make The Path unsuitable for children. Despite of its origins in fairy tales, The Path is decidedly a game for the mature mind.
Download:
Part 1:
http://www.mediafire.com/?o3zzyojwemt
Part 2:
http://www.mediafire.com/?njmr3dzz1zw
Part 3:
http://www.mediafire.com/?4wy5gumagyn