Spec Ops: The Line is a game rife with contrast. In the sandstorm-wracked city of Dubai, refugees huddle in crude shanties erected in the opulent atriums of luxury hotels, and soldiers construct rough outposts in swanky rooftop clubs. On these makeshift battlefields, most of your time is spent casually gunning down hundreds of enemy combatants, but your squadmates still argue passionately over the value of one anonymous virtual life. Mechanically, Spec Ops is an utterly commonplace third-person shooter, but narratively, it strives to raise philosophical questions and put you outside of your comfort zone.
These contrasts create some intriguing moments, but they are too often muddled by mediocre execution. A battalion of American soldiers have taken up residence here too, following their failed evacuation attempt, and their military outposts add an ominous air of conflict to the landscape. The artifacts of the aborted exodus tell a story too; cars are abandoned, belongings have been left behind in a hurry, and desperate pleas for help adorn the walls.
These striking scenes are punctuated by the politically charged graffiti that some stranded artist has created around the city, anonymous accusations that target the suffering of the people (smiling images of hotel guests with their eyes hollowed out) and those who helped exacerbate an already bad situation (a skeletal news anchor holding a smiling yellow puppet). The disparate architectural and artistic threads intertwine to create a fascinating landscape, one that is a pleasure to explore despite the merely decent production values.
Spec Ops: The Line Gameplay 1
Spec Ops: The Line Gameplay 2