Unlike Marvel vs. Capcom 2, which featured four attack buttons separated as two pairs of low and high-strength punches and kicks, Marvel vs. Capcom 3 uses a simplified, three-button control scheme of undefined light, medium, and hard attacks modeled after Tatsunoko vs. Capcom: Ultimate All-Stars, which Capcom believes will "knock down the wall of complicated controls and open up the field of strategic fighting to all comers", as well as a new "Exchange" button used to launch opponents into the air, switch characters while performing a combo, and slam the opponent into the ground when used by certain characters. Additionally, a new technique known as "X-Factor" can be activated once during a match. X-Factor offers increased damage, speed, and regenerating health for a short time. It can also be used to extend combos. The duration and intensity of X-Factor boosts are dependent on the number of active characters on a player's team; as a player loses fighters, X-Factor will last longer and give a higher damage boost.
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