The destruction in Bodycount satisfies. To fully enjoy it, you'll need to acclimate to a stiff, unusual aiming system. When looking down the sights, your operative locks in place and dynamic, side-to-side leaning replaces character movement. Squeezing the iron sights trigger halfway will give you fine aiming and movement together, but controlled trigger pressure like that doesn't make for an easy firefight. I thought I'd hate the aiming in Bodycount when I first snagged the controller, but by the end of the campaign I adapted completely. I shouldn't have to adapt to stiff aiming, but at least I could. I didn't adapt, however, to the grenade mechanics, which are unreliable at best.
Grenades get caught on the environment when it looks like you have a clear throwing path. Explosives at your feet never helps things, I can assure you.My enemies in Bodycount didn't have the same trouble with grenades. In fact, their record-shattering throws betray the divine intervention behind it all. Grenades sailed across entire battlefields after just two shots fired, and some would kill me without any warning. Usually visual or audio clues accompany tossed explosives in games. Not so much in Bodycount. I could hold off an assault for several minutes and then keel over from an explosion that I didn't see or hear coming. Frustration ensued.
Games-Downloadlinkz
http://rapidshare.com/files/2306064935/Bodycount.PS3-CHARGED.part1.rar
http://rapidshare.com/files/3438411799/Bodycount.PS3-CHARGED.part2.rar
http://rapidshare.com/files/3595828795/Bodycount.PS3-CHARGED.part3.rar
http://rapidshare.com/files/2906257860/Bodycount.PS3-CHARGED.part4.rar
http://rapidshare.com/files/1382978769/Bodycount.PS3-CHARGED.part5.rar