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Call Of Duty: Black Ops PS3 Cheats Code

Call Of Duty: Black Ops PS3 Game Cheats# Cheat ode
At the main menu, use the Right Analog-stick to look down at your hand and see you are locked up. Repeatedly press L2 + R2 to escape from the chair (unlocks the "Just Ask Me Nicely" secret trophy). After breaking free, move around to the area behind your chair to find an old computer terminal you can use to access the Central Intelligence Agency Data System. Type one of the following codes to access early unlockables and hidden features in the game. Note: You can also plug a USB keyboard into your PlayStation 3 to enter the codes and play the Zork text-based adventure game.
Mission select, "Five" Zombies mode map, Dead Ops Arcade game, and Zork game
Enter "3ARC UNLOCK" as a code to unlock the "Five" Zombies mode map, Dead Ops Arcade game, Zork: The Great Underground Empire text-based adventure game, and all missions.
All Intel

Enter "3ARC INTEL" as a code to unlock all Intel. Note: Enabling this code will prevent the "Closer Analysis" trophy from being earned.
Alicia game

Enter "ALICIA" as a code to unlock the Alicia virtual therapist game.
Dead Ops Arcade game

Enter "DOA" as a code to unlock the Dead Ops Arcade game, which is a zombie killing mini-game similar to Smash TV. Use the Left Analog-stick to move and the Right Analog-stick to shoot. Note: Play the Dead Ops Arcade game to get the "Insert Coin" trophy.
Zork game

Enter "ZORK" or "HELLO SAILOR" as a code to unlock the Zork: The Great Underground Empire text-based adventure game. Note: Play the Zork game to get the "Eaten By A Grue" trophy.
Display all commands

Enter "HELP" as a code to display a list of system commands in the terminal and Pentagon user e-mail access.
Open corresponding file

Enter "CAT [filename]" or "PRINT [filename]" as a code to open the corresponding file.
List audio files and pictures

Enter "DIR" as a code to display a list of audio files and pictures for use with "CAT" command.
List of login names

Enter "WHO" as a code to display a list of login names for use with the "RLOGIN" command (requires passwords).
Login

Enter "LOGIN" as a code to login with a corresponding username and password.
Open mail folder for current user

Enter "MAIL" as a code to open the mail folder for the current user.
Display contents of current directory

Enter "DIR" or "LS" as a code to display the contents of the current directory.
Encode a string using the CIA's cypher

Enter "ENCODE" as a code to encode a string using the CIA's cypher.
Decode a string using the CIA's cypher

Enter "DECODE" as a code to decode a string using the CIA's cypher.
Display "Fee Fie Foe Foo!"

Enter "FOOBAR" as a code to display "Fee Fie Foe Foo!".

# Dreamland server

Access the Central Intelligence Agency Data System. Enter "rlogin dreamland" as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue:

Login as Robert Oppen: Username: "roppen", Password: "trinity"
Login as T. Walker: Username: "twalker", Password: "thanksdad"
Login as Vannevar Bush: Username: "vbush", Password: "majestic1"

# Terminal access

Access the Central Intelligence Agency Data System. Enter "login" as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the "dir" command or e-mail with the "mail" command.

Person Username Password
Adrienne Smith asmith roxy
Alex Mason (default account) amason password
Bruce Harris bharris goskins
D. King dking mfk
Frank Woods fwoods philly
Grigori "Greg" Weaver gweaver gedeon
J. Turner Jturner condor75
Jason Hudson jhudson bryant1950
John McCone jmccone berkley22
Joseph Bowman jbowman uwd
John F. Kennedy jfkennedy lancer
Lyndon B. Johnson lbjohnson ladybird
Richard Nixon rnixon checkers
Richard Helms rhelms lerosey
Richard Kain rkain sunwu
Ryan Jackson rjackson saintbridget
T. Walker twalker radi0
Terrance Brooks tbrooks lauren
Vannevar Bush vbush manhattan
William Raborn wraborn bromlow
# Hidden Thunder Gun in "Numbers" mission

At the beginning of Mission 7: Numbers, after the Nova 6 Gas is released, go to the back of the room, and enter the office. Find the tape recorder, and hold [Action] to pick it up. If done correctly, the screen will shake. Continue through the level until you get to the part where you jump off the roof into the building and onto the mattress. Once Clarke is inside, he will move a fridge leading to the weapon stash. You must watch him move the fridge or you will not get the Thunder Gun. Once you get inside the stash, go to the left. You should see another tape recorder. Walk up to it, and hold [Action] to pick it up. If done correctly, the screen will shake and the Thunder Gun will appear from the wall. You can trade the weapon you are holding for it, and it will be equipped with twelve shots. After you get the Thunder Gun, the rest of the level should be very easy.

In Mission 7: Numbers, after interrogating Clarke, several enemy soldiers will appear at the end of the long hallway. If you shoot all six Nova 6 canisters (two in the back, four on the sides), you can retrieve a cassette tape in the office behind where you started. Note: It is recommended that you toss a flashbang to blind the enemies so you can shoot the canisters more easily. Once you pick up the tape, continue progressing through the mission until the part where Weaver and Clarke both jump off the roof and onto a mattress. After they jump down, Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once they do, go inside, and look to the left. There should be a place to put the cassette. Note: When picking up and placing the cassette tape, the game will not prompt you to do anything -- you must use this information to know when to do these things. Once you insert the cassette tape, the screen will shake, and the Thunder Gun will appear out of the wall. It has twelve bullets, and it is reloaded at checkpoints.
# All Zombie maps

Successfully complete the indicated task to unlock the corresponding Zombies mode map:

Dead Ops Arcade: Play the Dead Ops Arcade game or successfully complete the game. The map description reads "Step back through time with this retro arcade zombie adventure and do battle with the forces of the Cosmic Silverback."
Der Riese: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Five: Successfully complete Campaign mode on any difficulty. The map description reads "The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies"."
Kino Der Toten: Available at the start. The map description reads "Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!"
Nacht Der Untoten: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Shi No Numa: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Verruckt: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.

# Finding the Pack-A-Punch on Five map in Zombies mode

Make a crawler, then go into the middle room, and adjust the DEFCON level to DEFCON 5. All teleporters will take you to the Presidential Suite. All switches are in that room; three are upstairs and one is downstairs.
# Intel locations

Search the indicated locations to find all 42 Intel laptops:

Mission 1: Operation 40

1. It is on a crate inside a building after going up a hill and passing a weapon depot. It is straight ahead as you enter the building with Woods and Bowman leading the way.

2. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro.

3. It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield.

Mission 2: Vorkuta

4. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover.

5. It is on a table inside the armory with a few radios. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through.

6. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike.

Mission 3: U.S.D.D.

None

Mission 4: Executive Order

7. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building.

8. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner.

9. It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices.

Mission 5: S.O.G.

10. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. You must grab this Intel before following Woods into the hole in the ground.

11. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window.

12. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. You must grab this Intel before following Woods and entering the vehicle.

Mission 6: The Defector

13. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene.

14. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M113 armored vehicle.

15. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is the building at the back far right corner from when you come out of the building you used the C4 in.

Mission 7: Numbers

16. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you. You must grab this Intel quickly so the Nova 6 gas does not kill you.

17. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear.

18. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood.

Mission 8: Project Nova

19. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance.

20. It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission.

21. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out.

Mission 9: Victor Charlie

22. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods.

23. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village. The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives.

24. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel.

Mission 10: Crash Site

25. It is on a crate next to some barrels at the beginning of the mission. It is just before you get on the boat and after the helicopter.

26. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective.

27. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane.

Mission 11: WMD

28. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird. It is down the steps to the left on the desk as you enter the barracks.

29. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.

30. It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance.

Mission 12: Payback

31. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods.

32. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.

33. It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor.

Mission 13: Rebirth

34. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area.

35. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again.

36. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots.

Mission 14: Revelations

37. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.

38. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel #37.

39. It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.