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Dragon Age: Origins Cheats and Code

Dragon Age: Origins Cheat: Cheat List
Alter game files at your own risk and always make backups! Make a shortcut for the file daorigins.exe found in C:\Games\Dragon Age\bin_ship\daorigins.exe or wherever you installed the game and got to Shortcut Properties. Under Target, add -enabledeveloperconsole at the end so it looks like this:


NOTE: The file location will have quotation marks around it, like this "C:\Games\Dragon Age\bin_ship\daorigins.exe". You need to make sure to add -enabledeveloperconsole AFTER the quotation marks, not inside of them, or the change won't work.


"C:\Games\Dragon Age\bin_ship\daorigins.exe" -enabledeveloperconsole




Now, open the keybindings.ini file found in the game folder (My Documents\BioWare\Dragon Age\Settings\). Find the line OpenConsole_0=Keyboard::Button_X (GRAVE is default, change X to any button, [we recommend ~] that is not already used in the game.)
Then you'll be able to press ~ (or the key you chose above) to open the console. Note that you won't see the console but there will be a line of symbols in the upper part of the screen as you type. You might want to press backspace a few times before you start typing just in case. Enter the following codes for the desired effect:
  • runscript appearance X - Adds a character appearance modifier X (see below for codes)
  • runscript addxp X - Adds XP in the amount of X
  • runscript zz_money X - Adds copper in the amount of X (1000 = 1 Gold Piece)
  • runscript pc_immortal - Infinite health (will not drop below 0)
  • runscript zz_addparty NPCname - Add party member by name
  • runscript ai off - Turns off AI
  • runscript selectparty - Party selection screen
  • runscript chargen - Origin screen
  • runscript killallhostiles - Kill all enemies
  • runscript zz_addapproval X Y - Add approval to a character
  • runscript zz_upgrade - Enchantment menu
  • runscript zz_addparty - Add player beyond party limit
  • runscript healplayer - Heal party
  • runscript bowlingforferelden - Knocks back enemies and adds a shield
  • runscript zz_dropparty - Removes entire party
  • runscript zz_talk_nearest - Talk to nearest NPC
  • runscript zz_pre_strategy - Teleport party to Duncan's fire in Ostagar
  • runscript zz_pre_demo2 - Teleport party to Ostagar
  • runscript wizard - Become a Level 2 Mage
  • runscript rogue - Become a level 2 Rogue
  • runscript warrior - Become a Level 2 Warrior
  • runscript addtalent X - Add talent or spell, where X represents a specific talent or spell (1-?). Note: Some digits may be unusable talents/spells
  • runscript removetalent X - Removes a talent

Character Codes (for use with certain cheats, enter the number below for the desired character)


1 - Alistair
3 - Morrigan
5 - Shale
6 - Sten
7 - Zevran
9 - Eiliana
Additions by The-Jabberwock


Talent Codes (for use with certain cheats, enter the number below for the desired talent)


1-Shield Pummel
3-Critical Strike
4-Sunder Armor
7-Punisher
9-Riposte
10-Cripple
11-Dual Striking
12-Shield Wall
13-Shield Cover
19-Precise Striking
20-Perfect Striking
25-Holy Smite
28-Imdomitable
33-Defensive Fire
38-Assault
Additions by Robson, Lewen, Fatguy and Pianoman88


Dragon Age: Origins Cheat: Level Up Glitch
During the Tainted Blood mission in Ostargar, collect the three Vials of Darkspawn Blood but avoid collecting the Grey Warden Treaties. After you have the vials, talk to Duncan and choose the conversation option "We have the blood, but not the scrolls." The conversation will end and you'll get experience! You can repeat the conversation and get the experience each time -- you can do this all the way up to the level cap at 25 (if you are patient)! You can click through the conversation fairly quickly once you've done it a few times.


(NOTE: This bug was repaired as part of the v1.02 patch for this game. If you want to be able to take advantage of it, do not install the patch.)
Dragon Age: Origins Cheat: Infinite Attributes Glitch
This has only been tested on the original release. A "sacrificial" stat is required -- one you don't need (for a Mage that would be Strength; for a Warrior or Rogue, Magic works). Head to the level up screen and put all of your points into the sacrificial stat. Click Next, then click Previous and then hit Reset. Manually remove the points to the sacrificial stat. You should now have 6 points rather then the 3 you put in. Choose Next a few times and then choose Play to save the changes made. Repeat this process. When the stat turns negative the game will regard it as 0 but you will still be getting points for it. However, in order to bring the stat back up you must put the amount you took from it back in, which is why the stat is "sacrificial." The most you can put in at a time is 100 points.


Dragon Age: Origins Cheat: Blood Dragon Armor Duplication
You'll need a code with your Collector's Edition of the game for the rare Blood Dragon Armor for this cheat. Note: This also works for other Collector's Edition downloadable content -- the tome, helmet etc.


Once you have entered the code and received the first piece of the armor and you have a merchant in your camp area with the rest of the pieces, save your game then go to the Download Content section of the main menu.


Disable the Blood Dragon Armour content (and Collector's Edition content if you have it) and reload your game. It will give you a warning but ignore it and force load the game, immediately save your game and exit to the main menu once more. Enable the things we disabled before and reload your game.


You now have two sets of Blood Dragon Armor! You can repeat this as needed.


Dragon Age: Origins Unlockable: Dragon Age Journeys Items
Note: To unlock these items you need to link your Bioware account to your Dragon Age Origins account. Play Dragon Age Journeys, the Flash game, at http://www.dragonagejourneys.com.


Perform the following actions in Dragon Age Journeys to unlock the items belwo in Dragon Age Origins.


Amulet Of the War Mage - Sign in to your EA account in Dragon Age Journeys. If you do not have an existing EA
Embri's Many Pockets - Save the Grey Warden Martine by completing The Missing Warden quest
Helm of the Deep - Earn all five achievements in Dragon Age Journies: The Deep Roads


Dragon Age: Origins Hint: Unequip for the Win
In the origins stories, be sure to remove all the items of those that accompany you (and leave your party) prior to their departure. You may need to save the gaem more often. You can use these items to sell or equip as needed.


Another example: once you return from the Kokori Wilds, before talking to Duncan, remove all the equipment from Jory and Daveth since they are destined to die.


Dragon Age: Origins Hint: Ghost Bridge Solve for Urn of Sacred Ash Quest
Follow these steps to get across the Ghost Bridge for the Urn of Sacred Ash quest:


1: Right one, right two, left three.


2: Player steps on first section of ghost bridge.


3: Right two, left three, left six.


4: Player steps on second section of ghost bridge.


5: Right two, right four, left six.


6: Right four, left one, left six.


7: Player steps on third section of ghost bridge.


8: Right four, right five, left one.


9: Right five, left one, left five.


10: Player crosses successfully.


Note that on the console version as each piece of the bridge becomes solid it remains solid permanently greatly reducing the difficulty of this puzzle.


Dragon Age: Origins Cheat: Spells, Talent and Skills ID Codes
Below is a complete list of ID Codes for use with runscript addtalent cheat (see above):



  • const int ABILITY_TALENT_ACID_SPRAY = 90034;
  • const int ABILITY_TALENT_AIM = 500;
  • const int ABILITY_TALENT_ARROW_OF_SLAYING = 802;
  • const int ABILITY_TALENT_ASSAULT = 38;
  • const int ABILITY_TALENT_AURA_OF_CORRUPTION = 90033;
  • const int ABILITY_TALENT_BELOW_THE_BELT = 3026;
  • const int ABILITY_TALENT_BERSERK = 700;
  • const int ABILITY_TALENT_BLOOD_FRENZY = 713;
  • const int ABILITY_TALENT_BRAVERY = 17;
  • const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT = 90075;
  • const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT = 90076;
  • const int ABILITY_TALENT_BROODMOTHER_GAS = 90085; T
  • const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 = 90031;
  • const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 = 90069;
  • const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT = 12010;
  • const int ABILITY_TALENT_BROODMOTHER_RESISTANCES = 90077;
  • const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 = 90032;
  • const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 = 90070;
  • const int ABILITY_TALENT_BROODMOTHER_SCREAM = 90084;
  • const int ABILITY_TALENT_BROODMOTHER_SWEEP = 90071;
  • const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL = 90072;
  • const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT = 90073;
  • const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT = 90074;
  • const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT = 90098;
  • const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT = 90099;
  • const int ABILITY_TALENT_CAPTIVATE = 1000;
  • const int ABILITY_TALENT_CLEANSE_AREA = 3017;
  • const int ABILITY_TALENT_CONSTRAINT = 3006;
  • const int ABILITY_TALENT_CRIPPLE = 3069;
  • const int ABILITY_TALENT_CRIPPLING_SHOT = 805;
  • const int ABILITY_TALENT_CRITICAL_SHOT = 804;
  • const int ABILITY_TALENT_CRITICAL_STRIKE = 3;
  • const int ABILITY_TALENT_CRY_OF_VALOR = 3045;
  • const int ABILITY_TALENT_DARKSPAWN_RESISTANCES = 90078; Gives you the darkspawn resistance stat
  • const int ABILITY_TALENT_DEADLY_STRIKE = 708;
  • const int ABILITY_TALENT_DEATH_BLOW = 3021;
  • const int ABILITY_TALENT_DEATH_FURY = 4051;
  • const int ABILITY_TALENT_LACERATE = 3059;
  • const int ABILITY_TALENT_DEFENSIVE_FIRE = 33;
  • const int ABILITY_TALENT_DEMON_PROPERTIES = 90081; ?
  • const int ABILITY_TALENT_DEMORALIZE = 705;
  • const int ABILITY_TALENT_DESTROYER = 3032;
  • const int ABILITY_TALENT_DEVOUR = 3065;
  • const int ABILITY_TALENT_DIRTY_FIGHTING = 603;
  • const int ABILITY_TALENT_DISENGAGE = 3016;
  • const int ABILITY_TALENT_DISTRACTION = 701;
  • const int ABILITY_TALENT_EVASION = 3069;
  • const int ABILITY_TALENT_DODGE = 21;
  • const int ABILITY_TALENT_COMBAT_MOVEMENT = 21;
  • const int ABILITY_TALENT_EXPLOIT_WEAKNESS = 56;
  • const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE = 10;
  • const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE = 11;
  • const int ABILITY_TALENT_DUAL_WEAPON_FLURRY = 3035;
  • const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM = 717;
  • const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE = 9;
  • const int ABILITY_TALENT_DUAL_WEAPON_SWEEP = 3044;
  • const int ABILITY_TALENT_DUAL_WEAPON_TBD = 8;
  • const int ABILITY_TALENT_DUELING = 709;
  • const int ABILITY_TALENT_FEAST_OF_THE_FALLEN = 3058;
  • const int ABILITY_TALENT_FEIGN_DEATH = 3023;
  • const int ABILITY_TALENT_FINAL_BLOW = 3009;
  • const int ABILITY_TALENT_FRIGHTENING = 3066;
  • const int ABILITY_TALENT_GENLOCK_PROPERTIES = 90079;
  • const int ABILITY_TALENT_GOLEM_KICK = 90058;
  • const int ABILITY_TALENT_GOLEM_QUAKE = 90056;
  • const int ABILITY_TALENT_GOLEM_RANGED_1 = 90057;
  • const int ABILITY_TALENT_GOLEM_SLAM = 90055;
  • const int ABILITY_TALENT_HIDDEN_ASSASSIN = 4014;
  • const int ABILITY_TALENT_HIDDEN_BERSERKER = 4016;
  • const int ABILITY_TALENT_HIDDEN_CHAMPION = 4013;
  • const int ABILITY_TALENT_HIDDEN_DOG = 4034;
  • const int ABILITY_TALENT_HIDDEN_DUELIST = 4030;
  • const int ABILITY_TALENT_HIDDEN_RANGER = 4029;
  • const int ABILITY_TALENT_HIDDEN_REAVER = 4019;
  • const int ABILITY_TALENT_HIDDEN_ROGUE = 4020;
  • const int ABILITY_TALENT_HIDDEN_SHALE = 4033;
  • const int ABILITY_TALENT_HIDDEN_TEMPLAR = 4021;
  • const int ABILITY_TALENT_HIDDEN_WARRIOR = 4022;
  • const int ABILITY_TALENT_HURLOCK_PROPERTIES = 90080;
  • const int ABILITY_TALENT_INDOMITABLE = 28;
  • const int ABILITY_TALENT_INVALID_TALENT = 0;
  • const int ABILITY_TALENT_KEEN_DEFENSE = 3049;
  • const int ABILITY_TALENT_LETHALITY = 777;
  • const int ABILITY_TALENT_MARK_OF_DEATH = 3060;
  • const int ABILITY_TALENT_MASTER_ARCHER = 35;
  • const int ABILITY_TALENT_MELEE_ARCHER = 34;
  • const int ABILITY_TALENT_MIGHTY_BLOW = 3028;
  • const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089;
  • const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090;
  • const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116;
  • const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117;
  • const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118;
  • const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091;
  • const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088;
  • const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087;
  • const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018;
  • const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020;
  • const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019;
  • const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024;
  • const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025;
  • const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067;
  • const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016;
  • const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;
  • const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050;
  • const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017;
  • const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;
  • const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015;
  • const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047;
  • const int ABILITY_TALENT_MONSTER_FLANKING = 90023;
  • const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060;
  • const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056;
  • const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057;
  • const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055;
  • const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048;
  • const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063;
  • const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062;
  • const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065;
  • const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064;
  • const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036;
  • const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;
  • const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038;
  • const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037;
  • const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044;
  • const int ABILITY_TALENT_MONSTER_PARALYZE = 90043;
  • const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030;
  • const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068;
  • const int ABILITY_TALENT_MONSTER_RABID = 90083;
  • const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086;
  • const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;
  • const int ABILITY_TALENT_MONSTER_SHRED = 90039;
  • const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;
  • const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;
  • const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;
  • const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;
  • const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029;
  • const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026;
  • const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028;
  • const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027;
  • const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046;
  • const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042;
  • const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
  • const int ABILITY_TALENT_MOTIVATE = 42;
  • const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK = 1004;
  • const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR = 91;
  • const int ABILITY_TALENT_MASTER_RANGER = 92;
  • const int ABILITY_TALENT_ONE_MIND = 29;
  • const int ABILITY_TALENT_ONE_MIND_II = 30;
  • const int ABILITY_TALENT_ONE_MIND_III = 31;
  • const int ABILITY_TALENT_ONE_MIND_IV = 32;
  • const int ABILITY_TALENT_OVERPOWER = 3073;
  • const int ABILITY_TALENT_OVERRUN = 3024;
  • const int ABILITY_TALENT_PAIN = 3067;
  • const int ABILITY_TALENT_PERFECT_STRIKING = 20;
  • const int ABILITY_TALENT_PINNING_SHOT = 803;
  • const int ABILITY_TALENT_PINPOINT_STRIKE = 3051;
  • const int ABILITY_TALENT_POMMEL_STRIKE = 3024;
  • const int ABILITY_TALENT_POWER_SLAM = 90045;
  • const int ABILITY_TALENT_POWERFUL = 14;
  • const int ABILITY_TALENT_POWERFUL_SWINGS = 718;
  • const int ABILITY_TALENT_PRECISE_STRIKING = 19;
  • const int ABILITY_TALENT_PUNISHER = 7;
  • const int ABILITY_TALENT_RALLY = 3038;
  • const int ABILITY_TALENT_RAPIDSHOT = 3071;
  • const int ABILITY_TALENT_RESILIENCE = 48;
  • const int ABILITY_TALENT_RESIST_DECEPTION = 52;
  • const int ABILITY_TALENT_RIGHTEOUS_STRIKE = 23;
  • const int ABILITY_TALENT_SCATTERSHOT = 800;
  • const int ABILITY_TALENT_SHATTERING_BLOWS = 3001;
  • const int ABILITY_TALENT_SHATTERING_SHOT = 3072;
  • const int ABILITY_TALENT_SHIELD_BALANCE = 37;
  • const int ABILITY_TALENT_SHIELD_BASH = 617;
  • const int ABILITY_TALENT_SHIELD_BLOCK = 3074;
  • const int ABILITY_TALENT_SHIELD_COVER = 13;
  • const int ABILITY_TALENT_SHIELD_DEFENSE = 704;
  • const int ABILITY_TALENT_SHIELD_EXPERTISE = 36;
  • const int ABILITY_TALENT_SHIELD_MASTERY = 2;
  • const int ABILITY_TALENT_SHIELD_PUMMEL = 1;
  • const int ABILITY_TALENT_SHIELD_TACTICS = 3030;
  • const int ABILITY_TALENT_SHIELD_WALL = 12;
  • const int ABILITY_TALENT_HOLY_SMITE = 25;
  • const int ABILITY_TALENT_SPIDER_PROPERTIES = 90082;
  • const int ABILITY_TALENT_STRONG = 27;
  • const int ABILITY_TALENT_STUNNING_BLOWS = 3000;
  • const int ABILITY_TALENT_SUMMON_SPIDER = 93;
  • const int ABILITY_TALENT_SUNDER_ARMOR = 4;
  • const int ABILITY_TALENT_SUNDER_WEAPON = 3025;
  • const int ABILITY_TALENT_SUPERIORITY = 3039;
  • const int ABILITY_TALENT_SUPPRESSING_FIRE = 801;
  • const int ABILITY_TALENT_TAUNT = 3041;
  • const int ABILITY_TALENT_THREATEN = 808;
  • const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT = 3078;
  • const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT = 3077;
  • const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT = 3076;
  • const int ABILITY_TALENT_UPSET_BALANCE = 3050;
  • const int ABILITY_TALENT_DUAL_WEAPON_EXPERT = 5;
  • const int ABILITY_TALENT_DUAL_WEAPON_MASTER = 3036;
  • const int ABILITY_TALENT_DUAL_WEAPON_TRAINING = 6;
  • const int ABILITY_TALENT_WAR_CRY = 3037;
  • const int ABILITY_TALENT_WEAPON_SWEEP = 3031;
  • const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND = 3043;
  • const int ABILITY_SPELL_ABOMINATION_FLAME = 10004;
  • const int ABILITY_SPELL_ANIMATE_DEAD = 10508;
  • const int ABILITY_SPELL_ANTIMAGIC_BURST = 11003;
  • const int ABILITY_SPELL_ANTIMAGIC_WARD = 10900;
  • const int ABILITY_SPELL_ARCANE_BOLT = 200254;
  • const int ABILITY_SPELL_ARCANE_HORROR_ATTACK = 14005;
  • const int ABILITY_SPELL_ARCANE_MIGHT = 10208;
  • const int ABILITY_SPELL_ARCANE_SHIELD = 200255;
  • const int ABILITY_SPELL_AURA_OF_MIGHT = 17020;
  • const int ABILITY_SPELL_BEAR = 17010;
  • const int ABILITY_SPELL_BLIZZARD = 13000;
  • const int ABILITY_SPELL_BLOOD_CONTROL = 10703;
  • const int ABILITY_SPELL_BLOOD_MAGIC = 10700;
  • const int ABILITY_SPELL_BLOOD_SACRIFICE = 10701;
  • const int ABILITY_SPELL_BLOOD_WOUND = 10702;
  • const int ABILITY_SPELL_BRANKA_AOE = 90004;
  • const int ABILITY_SPELL_BRANKA_MIND_CONTROL = 90005;
  • const int ABILITY_SPELL_BRANKA_ROCKSTRIKE = 90003;
  • const int ABILITY_SPELL_CHAOS_DRAKE_BREATH = 14003;
  • const int ABILITY_SPELL_CHAOS_MAGIC = 17028;
  • const int ABILITY_SPELL_CLEANSING_AURA = 10507;
  • const int ABILITY_SPELL_COMBAT_MAGIC = 17023;
  • const int ABILITY_SPELL_CONE_OF_COLD = 13002;
  • const int ABILITY_SPELL_CRUSHING_PRISON = 11123;
  • const int ABILITY_SPELL_CURE = 10200;
  • const int ABILITY_SPELL_DAZE = 11115;
  • const int ABILITY_SPELL_DEAD_MAN_WALKING = 12005;
  • const int ABILITY_SPELL_DEATH_CLOUD = 15003;
  • const int ABILITY_SPELL_DEATH_MAGIC = 17002;
  • const int ABILITY_SPELL_DEMON_AURA = 90053;
  • const int ABILITY_SPELL_DEMON_LIFT = 90054;
  • const int ABILITY_SPELL_DEMON_SCATTER = 90052;
  • const int ABILITY_SPELL_DIVINE_RESTORATION = 10201;
  • const int ABILITY_SPELL_DO_NOT_USE = 11126;
  • const int ABILITY_SPELL_DRAGON_BREATH_EVIL = 15000;
  • const int ABILITY_SPELL_DRAGON_BREATH_FIRE = 10005;
  • const int ABILITY_SPELL_DRAIN_LIFE = 15002;
  • const int ABILITY_SPELL_EARTHQUAKE = 11116;
  • const int ABILITY_SPELL_EARTHRAGE = 12000;
  • const int ABILITY_SPELL_EARTHRAGE_II = 12001;
  • const int ABILITY_SPELL_EARTHRAGE_III = 12002;
  • const int ABILITY_SPELL_EARTHRAGE_IV = 12003;
  • const int ABILITY_SPELL_ELEMENTAL_AURA = 10601;
  • const int ABILITY_SPELL_ELEMENTAL_CONDUIT = 17000;
  • const int ABILITY_SPELL_FADE_SHROUD = 17021;
  • const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH = 10006;
  • const int ABILITY_SPELL_FIREBALL = 10003;
  • const int ABILITY_SPELL_FIREFIELD = 10007;
  • const int ABILITY_SPELL_FLAME_BLAST = 10001;
  • const int ABILITY_SPELL_FLAMING_WEAPONS = 10204;
  • const int ABILITY_SPELL_FLYING_SWARM = 17007;
  • const int ABILITY_SPELL_FROSTWALL = 11007;
  • const int ABILITY_SPELL_GAS_EXPLOSION = 10008;
  • const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION = 17028;
  • const int ABILITY_SPELL_GLYPH_OF_PARALYSIS = 11001;
  • const int ABILITY_SPELL_GLYPH_OF_REPULSION = 17000;
  • const int ABILITY_SPELL_GLYPH_OF_WARDING = 10601;
  • const int ABILITY_SPELL_GOLEM_HURL = 90060;
  • const int ABILITY_SPELL_GREASE = 11113;
  • const int ABILITY_SPELL_GUARDIAN_GLYPH = 11001;
  • const int ABILITY_SPELL_HEAL = 10104;
  • const int ABILITY_SPELL_HEROIC_DEFENSE = 10203;
  • const int ABILITY_SPELL_HEROIC_OFFENSE = 10206;
  • const int ABILITY_SPELL_HEROS_ARMOR = 10202;
  • const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR = 4012;
  • const int ABILITY_SPELL_HIDDEN_BARD = 4015;
  • const int ABILITY_SPELL_HIDDEN_BLOODMAGE = 4017;
  • const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER = 4018;
  • const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER = 4025;
  • const int ABILITY_SPELL_HIDDEN_WIZARD = 4023;
  • const int ABILITY_SPELL_HORROR = 11108;
  • const int ABILITY_SPELL_IMMOBILIZE = 11100;
  • const int ABILITY_SPELL_INFERNO = 10002;
  • const int ABILITY_SPELL_INVALID_SPELL = 10000;
  • const int ABILITY_SPELL_LIFEWARD = 10506;
  • const int ABILITY_SPELL_LIGHTNING = 14001;
  • const int ABILITY_SPELL_LIGHTNING_WEAPONS = 10205;
  • const int ABILITY_SPELL_MAGE_BASE_ATTACK = 11130;
  • const int ABILITY_SPELL_MANA_CLASH = 11000;
  • const int ABILITY_SPELL_MANA_CLEANSE = 11004;
  • const int ABILITY_SPELL_MASS_CORPSE_DETONATION = 12011;
  • const int ABILITY_SPELL_MASS_PARALYSIS = 11110;
  • const int ABILITY_SPELL_MASS_SLOW = 11112;
  • const int ABILITY_SPELL_MIND_BLAST = 12006;
  • const int ABILITY_SPELL_MIND_FOCUS = 10209;
  • const int ABILITY_SPELL_MIND_ROT = 11109;
  • const int ABILITY_SPELL_MONSTER_OGRE_HURL = 90061;
  • const int ABILITY_SPELL_MONSTERBUFFER3 = 90006;
  • const int ABILITY_SPELL_MONSTERBUFFER4 = 90007;
  • const int ABILITY_SPELL_MONSTERBUFFER5 = 90008;
  • const int ABILITY_SPELL_NIGHTMARE = 11125;
  • const int ABILITY_SPELL_PARALYSIS_EXPLOSION = 90173;
  • const int ABILITY_SPELL_PARALYZE = 11107;
  • const int ABILITY_SPELL_PETRIFY = 11124;
  • const int ABILITY_SPELL_PURIFY = 10207;
  • const int ABILITY_SPELL_REANIMATE = 10500;
  • const int ABILITY_SPELL_REGENERATION = 10210;
  • const int ARCHDEMON_VORTEX = 90000;
  • const int ARCHDEMON_SMITE = 90001;
  • const int ARCHDEMON_DETONATE_DARKSPAWN = 90002;
  • const int ARCHDEMON_CORRUPTION_BLAST = 90172;
  • const int ABILITY_SPELL_REVIVAL = 10504;
  • const int ABILITY_SPELL_ROOT = 11114;
  • const int ABILITY_SPELL_SHAPESHIFTER = 17009;
  • const int ABILITY_SPELL_SHARED_FATE = 11101;
  • const int ABILITY_SPELL_SHIELD_PARTY = 10401;
  • const int ABILITY_SPELL_SHIMMERING_SHIELD = 17022;
  • const int ABILITY_SPELL_SHOCK = 14000;
  • const int ABILITY_SPELL_SLEEP = 11121;
  • const int ABILITY_SPELL_SLOW = 11111;
  • const int ABILITY_SPELL_SPELL_BOOST = 17015;
  • const int ABILITY_SPELL_SPELL_BOOST_II = 17016;
  • const int ABILITY_SPELL_SPELL_BOOST_III = 17017;
  • const int ABILITY_SPELL_SPELL_BOOST_IV = 17018;
  • const int ABILITY_SPELL_SPELL_MIGHT = 17001;
  • const int ABILITY_SPELL_SPELL_SHIELD = 10400;
  • const int ABILITY_SPELL_SPELL_WISP = 11006;
  • const int ABILITY_SPELL_SPELLBLOOM = 11005;
  • const int ABILITY_SPELL_SPIDER_SHAPE = 17008;
  • const int ABILITY_SPELL_STEAM_CLOUD = 10009;
  • const int ABILITY_SPELL_STINGING_SWARM = 12008;
  • const int ABILITY_SPELL_STONEFIST = 12004;
  • const int ABILITY_SPELL_STORM_OF_THE_CENTURY = 14004;
  • const int ABILITY_SPELL_SUPPORT_THE_WEAK = 10509;
  • const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS = 11122;
  • const int ABILITY_SPELL_TEMPEST = 14002;
  • const int ABILITY_SPELL_TREMOR = 11117;
  • const int ABILITY_SPELL_TREMOR_II = 11118;
  • const int ABILITY_SPELL_TREMOR_III = 11119;
  • const int ABILITY_SPELL_TREMOR_IV = 11120;
  • const int ABILITY_SPELL_WALKING_BOMB = 12005;
  • const int ABILITY_SPELL_WALL_OF_FORCE = 17019;
  • const int ABILITY_SPELL_WALL_OF_STONE = 11002;
  • const int ABILITY_SPELL_WEAKNESS = 11106;
  • const int MONSTER_TALENT_WILD_SYLVAN_ROOTS = 12007;
  • const int ABILITY_SPELL_WINTERS_GRASP = 13001;
  • const int ABILITY_SPELL_WYNNES_SEAL_PORTAL = 10704;
  • const int ABILITY_TALENT_BACKSTAB = 3002;
  • const int ABILITY_SKILL_DWARVEN_RESISTANCE = 3080;
  • const int ABILITY_SKILL_HERBALISM_1 = 100061;
  • const int ABILITY_SKILL_HERBALISM_2 = 100062;
  • const int ABILITY_SKILL_HERBALISM_3 = 100063;
  • const int ABILITY_SKILL_HERBALISM_4 = 100064;
  • const int ABILITY_SKILL_INVALID_SKILL = 100000;
  • const int ABILITY_SKILL_LOCKPICKING_1 = 100001;
  • const int ABILITY_SKILL_LOCKPICKING_2 = 100002;
  • const int ABILITY_SKILL_LOCKPICKING_3 = 100003;
  • const int ABILITY_SKILL_LOCKPICKING_4 = 100004;
  • const int ABILITY_SKILL_PERSUADE_1 = 100011;
  • const int ABILITY_SKILL_PERSUADE_2 = 100012;
  • const int ABILITY_SKILL_PERSUADE_3 = 100013;
  • const int ABILITY_SKILL_PERSUADE_4 = 100014;
  • const int ABILITY_SKILL_PET_ATTACK = 100090;
  • const int ABILITY_SKILL_PET_DEFEND = 100092;
  • const int ABILITY_SKILL_PET_FOLLOW = 100091;
  • const int ABILITY_SKILL_PET_SPECIAL_ABILITY = 100093;
  • const int ABILITY_SKILL_POISON_1 = 100071;
  • const int ABILITY_SKILL_POISON_2 = 100072;
  • const int ABILITY_SKILL_POISON_3 = 100073;
  • const int ABILITY_SKILL_POISON_4 = 100074;
  • const int ABILITY_SKILL_COMBAT_TRAINING_1 = 100100;
  • const int ABILITY_SKILL_COMBAT_TRAINING_2 = 100101;
  • const int ABILITY_SKILL_COMBAT_TRAINING_3 = 100102;
  • const int ABILITY_SKILL_COMBAT_TRAINING_4 = 100103;
  • const int ABILITY_SKILL_SENSE_DARKSPAWN = 4050;
  • const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING = 100083;
  • const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM = 100080;
  • const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE = 100081;
  • const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT = 100084;
  • const int ABILITY_SKILL_STEALING_1 = 100021;
  • const int ABILITY_SKILL_STEALING_2 = 100022;
  • const int ABILITY_SKILL_STEALING_3 = 100023;
  • const int ABILITY_SKILL_STEALING_4 = 100024;
  • const int ABILITY_SKILL_STEALTH_1 = 100075;
  • const int ABILITY_SKILL_STEALTH_2 = 100076;
  • const int ABILITY_SKILL_STEALTH_3 = 100077;
  • const int ABILITY_SKILL_STEALTH_4 = 100078;
  • const int ABILITY_SKILL_STEALTHY_ATTACK = 12009;
  • const int ABILITY_SKILL_SURVIVAL_1 = 100051;
  • const int ABILITY_SKILL_SURVIVAL_2 = 100052;
  • const int ABILITY_SKILL_SURVIVAL_3 = 100053;
  • const int ABILITY_SKILL_SURVIVAL_4 = 100054;
  • const int ABILITY_SKILL_TRAPS_1 = 100041;
  • const int ABILITY_SKILL_TRAPS_2 = 100042;
  • const int ABILITY_SKILL_TRAPS_3 = 100043;
  • const int ABILITY_SKILL_TRAPS_4 = 100044;
  • const int ABILITY_SKILL_COMBAT_TACTICS_1 = 100110;
  • const int ABILITY_SKILL_COMBAT_TACTICS_2 = 100111;
  • const int ABILITY_SKILL_COMBAT_TACTICS_3 = 100112;
  • const int ABILITY_SKILL_COMBAT_TACTICS_4 = 100113;
  • const int ITEM_ABILITY_HEALING_SALVE = 200001;
  • const int ITEM_ABILITY_HEALING_SALVE_1 = 200010;
  • const int ITEM_ABILITY_HEALING_SALVE_2 = 200011;
  • const int ITEM_ABILITY_HEALING_SALVE_3 = 200012;
  • const int ITEM_ABILITY_HEALING_SALVE_4 = 200013;
  • const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE = 200203;
  • const int ITEM_ABILITY_KOLGRIMS_HORN = 200262;
  • const int ABILITY_TRAIT_CLUMSY = 150003;
  • const int ABILITY_TRAIT_COLD_IMMUNITY = 150011;
  • const int ABILITY_TRAIT_COLD_VULNERABILITY = 150012;
  • const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY = 150007;
  • const int ABILITY_TRAIT_DEMONIC_CASTER = 150008;
  • const int ABILITY_TRAIT_EXPLOSIVE = 150009;
  • const int ABILITY_TRAIT_FIRE_IMMUNITY = 150010;
  • const int ABILITY_TRAIT_FIRE_VULNERABILITY = 150013;
  • const int ABILITY_TRAIT_NATURE_IMMUNITY = 150014;
  • const int ABILITY_TRAIT_SPIRIT_IMMUNITY = 150015;
  • const int ABILITY_TRAIT_LIGHTNING_IMMUNITY = 150016;
  • const int ABILITY_TRAIT_STURDY = 90300;
  • const int ABILITY_TRAIT_FRAGILE = 150001;
  • const int ABILITY_TRAIT_GHOST = 150004;
  • const int ABILITY_TRAIT_HIGH_MORALE = 150005;
  • const int ABILITY_TRAIT_LOW_MORALE = 150006;
  • const int ABILITY_TRAIT_SENILE = 150002;
  • const int ABILITY_TRAIT_WEAKLY = 150000;
  • const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL = 90100;
  • const int ABILITY_MONSTER_ARCANEHORROR_SWARM = 90115;
  • const int MONSTER_TALENT_WILD_SYLVAN_STOMP = 90119;
  • const int MONSTER_TALENT_WILD_SYLVAN_RAGE = 90120;
  • const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL = 90111;
  • const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR = 90122;
  • const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL = 90123;
  • const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR = 90124;
  • const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST = 90127;
  • const int MONSTER_ASHWRAITH_WHIRLWIND = 90134;
  • const int MONSTER_ASHWRAITH_LEAP = 90135;
  • const int MONSTER_ASHWRAITH_SLAM = 90136;
  • const int MONSTER_SUCCUBUS_DANCE = 90137;
  • const int MONSTER_SUCCUBUS_SCREAM = 90138;
  • const int MONSTER_DRAGON_BREATH = 90094;
  • const int MONSTER_DRAGON_TAIL_SLAP = 90140;
  • const int MONSTER_DRAGON_WING_BUFFET = 90141;
  • const int MONSTER_DRAGON_SHRED = 90142;
  • const int MONSTER_DRAGON_RAKE = 90143;
  • const int MONSTER_DRAGON_ROAR = 90144;
  • const int MONSTER_DRAGONLING_BREATH = 90145;
  • const int MONSTER_PRIDE_DEMON_FIRE_BLAST = 90146;
  • const int MONSTER_PRIDE_DEMON_FROST_BLAST = 90147;
  • const int MOSNTER_PRIDE_DEMON_MANA_WAVE = 90148;
  • const int MONSTER_PRIDE_DEMON_FIRE_BOLT = 90149;
  • const int MONSTER_PRIDE_DEMON_FROST_BOLT = 90150;
  • const int ABILITY_TALENT_MONSTER_AURA_FIRE = 90151;
  • const int MONSTER_RAGE_DEMON_FIRE_BOLT = 90152;
  • const int MONSTER_RAGE_DEMON_LAVA_BURST = 90153;
  • const int MONSTER_RAGE_DEMON_SLAM = 90154;
  • const int MONSTER_HIGH_DRAGON_BREATH = 10005;
  • const int MONSTER_LARGE_ATTCK_BACK_LEFT = 90063;
  • const int MONSTER_LARGE_ATTCK_BACK_LEFT2 = 90157;
  • const int MONSTER_LARGE_ATTCK_BACK_LEFT3 = 90158;
  • const int MONSTER_LARGE_ATTCK_BACK_RIGHT = 90062;
  • const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 = 90155;
  • const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 = 90156;
  • const int MONSTER_LARGE_ATTCK_RIGHT = 90064;
  • const int MONSTER_LARGE_ATTCK_RIGHT2 = 90159;
  • const int MONSTER_LARGE_ATTCK_RIGHT3 = 90160;
  • const int MONSTER_LARGE_ATTCK_LEFT = 90065;
  • const int MONSTER_LARGE_ATTCK_LEFT2 = 90161;
  • const int MONSTER_LARGE_ATTCK_LEFT3 = 90162;
  • const int MONSTER_HIGH_DRAGON_WING_BUFFET = 90163;
  • const int MONSTER_HIGH_DRAGON_ROAR = 90164;
  • const int MONSTER_HIGH_DRAGON_TAIL_FLAP = 90165;
  • const int MONSTER_HIGH_DRAGON_SWEEP = 90166;
  • const int MONSTER_HIGH_DRAGON_STOMP = 90167;
  • const int MONSTER_HIGH_DRAGON_FIRE_SPIT = 90168;
  • const int MONSTER_HIGH_DRAGON_GRAB_LEFT = 90169;
  • const int MONSTER_HIGH_DRAGON_GRAB_RIGHT = 90170;
  • const int MONSTER_BEAR_OVERWHELM = 90130;
  • const int MONSTER_STALKER_OVERWHLEM = 90131;
  • const int MONSTER_DRAGON_OVERWHELM = 90132;
  • const int MONSTER_SPIDER_OVERWHELM = 90133;
  • const int MONSTER_ARCANE_HORROR_BUFF = 90171;
  • const int ABILITY_TALENT_STEALTH = 100075;
  • const int ABILITY_TALENT_COMBAT_STEALTH = 100077;
  • const int ABILITY_SPELL_WYNNE_SPECIAL = 10510;



Dragon Age: Origins Cheat: Character Modifier Codes
These character modifier codes work with the runscript appearance cheat (see above):



  • BLANK_MODEL = 1;
  • ELF = 2;
  • DWARF = 3;
  • DRAGON_NORMAL = 4;
  • GOLEM_SHALE = 5;
  • GOLEM_STONE = 6;
  • GOLEM_STEEL = 7;
  • BEAR_GREAT = 8;
  • BEAR_BLACK = 9;
  • BROODMOTHER = 10;
  • BRONTO = 11;
  • ARCANE_HORROR = 12;
  • QUNARI = 13;
  • WISP = 14;
  • HUMAN = 15;
  • HURLOCK_NORMAL = 16;
  • HURLOCK_ALPHA = 17;
  • HURLOCK_EMISSARY = 18;
  • NUG = 20;
  • WEREWOLF_A = 22;
  • SHRIEK_A = 23;
  • SUCCUBUS = 24;
  • ABOMINATION = 25;
  • REVENANT_A = 26;
  • RAGE_DEMON = 27;
  • CORPSE_D = 28;
  • CORPSE_E = 29;
  • CORPSE_S = 30;
  • SHADE = 31;
  • ASH_WRAITH = 32;
  • DEEPSTALKER = 33;
  • DOG_MABARI_ = 34;
  • DOG_PARTY_MEMBER = 35;
  • SQUIREL = 36;
  • RAT_LARGE = 37;
  • HUMAN_BOY = 38;
  • HUMAN_SERVANT_AMBIENT = 39;
  • HUMAN_LIBRARY_AMBIENT = 40;
  • RAT_SMALL = 41;
  • HUMAN_GUARD_AMBIENT = 42;
  • HUMAN_NOBLE_AMBIENT = 43;
  • HUMAN_MALE_FAT = 44;
  • HUMAN_FEMALE_FAT = 45;
  • APP_NPC_DUNCAN = 46;
  • APP_OGRE_A = 47;
  • WOLF = 49;
  • GENLOCK_NORMAL = 50;
  • GENLOCK_ALPHA = 51;
  • GENLOCK_EMISSARY = 52;
  • WITHERFANG = 53;
  • AMBIENT_GOAT = 54;
  • AMBIENT_MUTT = 55;
  • SPIDER_CORRUPTED = 57;
  • SPIDER_GIANT = 58;
  • SPIDER_POISONOUS = 59;
  • HUMAN_DYING_AMBIENT = 60;
  • HUMAN_PRELUDE_WIZARD = 61;
  • CAT = 63;
  • DRAGONLING = 64;
  • WILD_SYLVAN = 65;
  • DRAGON_HIGH = 66;
  • BEAR_BEARESKAN = 68;
  • SKELETON_A = 69;
  • SKELETON_F = 70;
  • SKELETON_S = 71;
  • PRIDE_DEMON = 72;
  • BROODMOTHER_TENTACLE = 73;
  • WOLF_BLIGHT = 74;
  • LADY_OF_THE_FOREST = 75;
  • PIG = 76;
  • DEER = 77;
  • OX = 78;
  • RAM = 79;
  • DRAGON_DRAKE = 80;
  • SPIRIT_APPARATUS_HEAD = 81;
  • ARCHDEMON_WOUNDED_ = 82;
  • RAVEN = 84;
  • HALLA = 85;
  • CHICKEN = 86;
  • OWL = 87;
  • GRAND_OAK = 88;
  • ARCHDEMON = 89;
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