This game has also been a huge let down in gameplay. I have already found a number of bugs such as not being able to return to course after you perform a manuever, not being able to flood multiple tubes at once, or not being able to use the deck gun (if there is a way it isnt explicitely stated in the manual which is painfully short on details for a game with so many changes over previous versions). A number of features have been also dumbed down.
There do not apppear to be any thermal layers, ways to release counter measures such as debris, and targeting for torpedoes is done through an unrealistic tactical map which does not make things easier. Manual targeting is not explained in the manual and there is not tutorial for it. Also many of the orders you give have to be done by walking around the sub. While being able to walk around the sub is a nice feature, I much prefer having the option of being one-click away from any given station like the previous SH's. Basically this game plays almost like a first person shooter, however people who play FPS's will probably not get much enjoyment from a game where it takes minutes of real time to go from port to patrol area to actually sinking a ship (in other words it still tries to be a sim so it will not be fast paced enough for people who enjoy FPS's). The goal of trying to make this into an FPS/arcade game becomes apparent when you see the gaudy explosions and leaderboards which have been hacked by people on day 1 and show some people with a billion tons for their score.
There do not apppear to be any thermal layers, ways to release counter measures such as debris, and targeting for torpedoes is done through an unrealistic tactical map which does not make things easier. Manual targeting is not explained in the manual and there is not tutorial for it. Also many of the orders you give have to be done by walking around the sub. While being able to walk around the sub is a nice feature, I much prefer having the option of being one-click away from any given station like the previous SH's. Basically this game plays almost like a first person shooter, however people who play FPS's will probably not get much enjoyment from a game where it takes minutes of real time to go from port to patrol area to actually sinking a ship (in other words it still tries to be a sim so it will not be fast paced enough for people who enjoy FPS's). The goal of trying to make this into an FPS/arcade game becomes apparent when you see the gaudy explosions and leaderboards which have been hacked by people on day 1 and show some people with a billion tons for their score.
- Make history by achieving objectives in a dynamic campaign and play through historical based scenarios. Every action of the player will have an impact on the following missions and the overall scenario development.
- Silent Hunter returns to the Atlantic to give the player the chance to control accurately recreated German submarines, and satisfies the wish of the large simulation community!
- Interact with the submarine crew and command the officers onboard, watch them perform their daily jobs and experience the tension & fear inside the U-boat. For the first time, walk through highly detailed submarines in FPS fashion.
- New level accessibility will cater to more casual simulation fans. New users will be able to play Silent Hunter: Battle of the Atlantic in ?easy mode? and prowl the waters free of confusion or complication.
- Cinematic experience with improved environment graphics and highly detailed submarine models increases the level of realism & immersion in the game.
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