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Undercover: Operation Wintersun

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The idea that German scientists might have developed a nuclear bomb during the Second World War is a thrilling speculation and one that's served as the driving force behind a number of compelling "what if" scenarios. The latest is Undercover: Operation Wintersun, a point and click adventure title from the fine folks at Sproing and dpt. The game opens as British officials receive word that the German government is working on a new bomb project. The Brits call in a noted professor for an initial evaluation of the plans before sending him to Germany to thwart the project.

Throughout the course of the mission, Professor Russell infiltrates offices, repairs machinery in plants, talks with locals in a German town, and even visits a besieged city on the Eastern Front. But while you'll have to dodge German patrols from time to time, the game's setting is a bit generic and it really could go a lot farther in terms of making you feel like you're in the middle of the Second World War. In fact, if you just replace the Nazis with Soviets, there's really nothing to separate this game from a Cold War spy thriller.


Professor Russell isn't exactly the typical hero, which makes for a nice change of pace. His overly analytical, detached investigation into the German bomb project doesn't involve car chases, shootouts, or fisticuffs on top of moving trains. Of course, your own interest level in the game depends on whether or not you like the idea of saving the world through grade-level science experiments and logic puzzles instead of gunfire and chasm-leaping.

This overly detached approach to the game carries through into the professor's voice over. His lack of emotion during the initial briefing seems like typical British reserve, but he manages to sound just as dull and flat when discussing how to rescue one of his allies from a burning plane crash or reacting to the unexpected sniping of an officer standing four feet in front of him. The other voices in the game are just as stilted and are hardly sufficient to carry the drama of the story.

The professor is usually accompanied by one of two different operatives who are ostensibly there to provide the muscle and moxie normally required in the spy game. Unfortunately, except for a handful of scripted interactions, they seem completely useless. Even when there are guards that need to be taken out, your companions are likely to just throw their hands up in the air and urge you to find a scientific solution to the problem.


In general, most of the puzzles are fairly logical and genuinely challenging. The chemistry puzzles at the beginning, for instance, aren't terribly obvious right at the start but once you do solve them, you begin to realize that the information required to complete them had been right in front of your face the whole time. On the other hand, realizing that getting a rat drunk is the key to stealing a pack of cigarettes from a local innkeeper is a little more of a stretch.

There are a few timed puzzles here and a few opportunities to get shot, captured, or otherwise removed from the action but the game simply reloads the sequence at the beginning so you can have another crack at it. This kind of removes some of the pressure you might otherwise feel, particularly with the few timed puzzles that you run across.

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