The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter, Cheryl. Silent Hill's gameplay consists of combat, exploration, and puzzle-solving. The game uses a third-person view, with the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas. This is a change from older survival horror games, which shifted constantly through a variety of camera angles. Because Silent Hill has no heads-up display, the player must consult a separate menu to check Harry's "health".
Harry confronts monsters in each area with both melee weapons and firearms. An ordinary man with minimal experience with firearms, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting. His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady. A portable radio alerts Harry to the presence of nearby creatures with bursts of static.
The player must locate and collect maps of each area, stylistically similar to tourist maps. Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. Visibility is mostly low due to fog] and darkness; the latter is prevalent in the "Otherworld". The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet. Navigating through Silent Hill requires the player to find keys and solve puzzles.