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BioShock 2 PS3 Cheat Code

BioShock 2 PS3 Game# Multiplayer unlockables
Reach the indicated rank in Multiplayer mode to unlock the corresponding bonus:
Rank 1
Weapon: Pistol/Shotgun
Plasmid: Electro Bol/Winter Blast/Incinerate
Mask: Rabbit/Goat/Pink Feather
Melee: Wrench/Candle Stick/Pipe

Rank 2
Weapon: Machine Gun

Rank 3

Tonic: Expert Researcher/Security Evasion

Rank 4

Plasmid: Air Dash

Rank 5

Upgrade: Pistol Automatic Firing

Rank 6

Weapon: Grenade Launcher

Rank 7

Tonic: Speedy Recovery/Eve Saver

Rank 8

Plasmid: Geyser Trap

Rank 9

Upgrade: Shotgun Rate of Fire

Rank 10

Weapon: Crossbow
Mask: Eagle/Tragic Comedy
Melee: Machete/Rolling Pin

Rank 11

Tonic: Back Stabber

Rank 12

Plasmid: Telekinesis

Rank 13

Upgrade: Machine Gun Magazine Size

Rank 14

Weapon: Nail Gun

Rank 15

Tonic: Metabolic Eve

Rank 16

Plasmid: Houdini

Rank 17

Upgrade: Grenade Launcher Homing Grenades

Rank 18

Weapon: Elephant Gun

Rank 19

Tonic: Sabotage

Rank 20

Plasmid: Insect Swarm
Mask: Moon/Indigo Feather
Melee: Mallet/Barbed Wire

Rank 21

Upgrade: Crossbow Damage Increase

Rank 22

Tonic: Repairman

Rank 23

Upgrade: Nail Gun Magazine Size

Rank 24

Upgrade: Speedy Hacker

Rank 25

Upgrade: Elephant Gun Sniper Scope

Rank 26

Tonic: Slugger

Rank 27

Upgrade: Pistol Damage Upgrade

Rank 28

Tonic: Leg Up

Rank 29

Upgrade: Shotgun Automatic Reload

Rank 30

Tonic: Fast Feet
Mask: Peacock Feather/Sun God
Melee: Crowbar/Flashlight

Rank 31

Upgrade: Machine Gun Kickback Reduction

Rank 32

Tonic: Deadly Machine

Rank 33

Upgrade: Grenade Launcher Velocity Boost

Rank 34

Tonic: Headhunter

Rank 35

Upgrade: Crossbow Rate of Fire

Rank 36

Tonic: Big Game Hunter

Rank 37

Upgrade: Nail Gun Damage Increase

Rank 38

Tonic: Death Trap

Rank 39

Upgrade: Elephant Gun Damage Increase

Rank 40

Tonic: Resurrection
Mask: Octopus/Demon
Melee: Hatchet

# Door codes

Enter the indicated code to open the corresponding door:

Adonis Luxury Resort

Door near rubble with code written backwards on glass: "1540"

Pauper's Drop

The Clinic: "0047"

Siren Alley

Maintenance Area: "1919"

Dionysus Park

Power To The People weapon upgrade station door: "1080"

Fontaine Futuristics

Plasmid Theater: "5254"

Inner Persephone

Watch Tower: "2673"
Recreational Therapy: "4146"

# Easy health

Melee a health station, and a health kit will come out.
# Easy money

Find an area that contains a working slot machine. For example, in the Siren Alley level inside the Mermaids Lounge, go upstairs into the room on the right side of the balcony that contains the slot machines. As you enter the room, turn left, and play the right-hand machine of the two that are facing you. Save the game before you start, and resave it every time your total money increases above where you started. If the machine does not payout after about a dozen turns, reload your saved game. It is possible to max out your wallet in approximately ten minutes. Repeat this as many times as desired.
# Easy Security research

Find a hackable vending or health machine next to or near a Bot Shutdown Panel. Hack the machine, and stop the pointer on the red to activate the alarm, thus triggering the Security Bots to come after you. Once you see them, quickly take a picture of one of them with the camera, then use the Bot Shutdown Panel to shut them down. The disabled bot will still be highlighted by the research camera, allowing you to research Security easily.
# Easy XP in Multiplayer mode

Have a friend join your game while it is in progress on any team-based game, putting him or her on the other team. Find a turret anywhere in the map, and make sure there is nobody around. You and your friend can hack the turret back and forth for 10 XP per hack. Repeat this as many times as desired. -From: Christian Manzi
# Easy final battle

Fully research the Houdini Splicer. Have Natural Camouflage equipped. Immediately before the final battle, remain idle, and you will become invisible. No one will attack as long as you do not move. If you move, you will become visible again, and all enemies will attack; you cannot turn invisible while being hit. Once Eleanor says she can fight, summon her. She will distract and fight everyone, allowing you to stay invisible. She will eventually kill everyone so that you can escape.
# Alternate endings

Successfully complete the indicated tasks to get the corresponding ending. There are six different endings: Rise To Surface (good and evil), Abandoned (good and evil), and the standard ending (good and evil).

Good endings

Save all Little Sisters you adopt, and spare Grace Holloway, Stanley Poole, or Gilbert Alexander.

Save all Little Sisters you adopt, and kill Grace Holloway, Stanley Poole, and Gilbert Alexander.

Standard endings

Save at least one Little Sister, and harvest at least one Little Sister. Choose to die at the end, and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.

Save at least one Little Sister, and harvest at least one Little Sister. Choose to die at the end, and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.

Bad endings

Save at least one Little Sister, and harvest at least one Little Sister. Choose to live at the end, and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. Alternately, harvest all Little Sisters you adopt, and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.

Save at least one Little Sister, and harvest at least one Little Sister. Choose to live at the end, and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. Alternately, harvest all Little Sisters you adopt, and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.

# Free Telekinesis

Use the following trick to pull normal items toward you with Telekinesis and not use any Eve. Eve is only used when you release the button to throw an item with Telekinesis. Use Telekinesis to pull items such as ammunition or first aid kits toward you to collect without wasting any of your Eve. If you take an item you are already maxed out of, you will either be stuck holding it with Telekinesis or have to release the button to throw it and use some Eve. However, if you display the Plasmid wheel and select another Plasmid attack, you can release the button to drop the item without Telekinesis automatically throwing it. Thus, you will not use any Eve by dropping an item you cannot carry. This can also be used when pulling electrified trip wires out of walls. To do this, pull the item toward you with Telekinesis, and without releasing the trigger, display the Plasmid wheel to select another plasmid. When you close the Plasmid wheel and release the trigger, you will drop the item.
# Defeating Rumblers

When fighting a Rumbler (Big Daddy with rockets), use Telekinesis to grab the rockets it fires and throw them back at it.
# Power To The People weapon upgrade station locations

Power To The People weapon upgrade stations can be found at the following locations:

1. Ryan Amusements: Going to get the ticket.
2. Ryan Amusements: After the family display, through the door.
3. Pauper's Drop: From Journal 039, go out the door, down the stairs.
4. Pauper's Drop: In the back of skid row, in the limbo room. It is behind the stage
5. Pauper's Drop: After breaking into the hotel, when you are going through the halls, you will go through a hole. To the left is a blue sheet. To the right is the station.
6. Siren Alley: In Mermaid Lounge, go upstairs, and hack the gate. Then, drop through a hole in the floor.
7. Siren Alley: Just before Pump Station 5.
8. Dionysus Park: Behind the door; combination is "1080".
9. Dionysus Park: On the path to the train.
10. Fontaine Futuristics: After you destroy the flying Gil bot, you can enter where you gain access to the laboratory.
11. Fontaine Futuristics: After you turn on the lights, it will be in the bottom of the holding cells area.
12. Persephone Outer: On your left.
13. Inner Persephone: After you gain access to Sinclair, look back in the room.
14. Inner Persephone: Just after Ward B in the room with the rocket turret.

# Easy "9-Irony" trophy

After you get your first Little Sister in Ryan Amusements, she will take you back into the main hall of Ryan Amusements to collect ADAM. While she is collecting ADAM, Splicers will attack, breaking down the door to the next part of the level. After going through the door, there will be a desk on the left with an animatronic Andrew Ryan sitting behind it, and near a cabinet behind him is a golf club. Use Telekinesis to pick up the club, then shoot it at the Andrew Ryan animatronic to get the "9-Irony" trophy.