Mortimer is able to write down clues needed to solve the puzzles in a journal that can be accessed at any time. For example, one of the puzzles in the Viking Age involved dialling a phone number on the payphone inside the tavern (yes, a payphone in 901 A.D. – this is why time paradoxes are bad!) Inside the journal was written a puzzle consisting of simple arithmetic equations that, when solved, revealed the correct phone number to dial.
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