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E.T. Phone Home Adventure

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After a cinematic piece in which E.T. becomes stranded and meets Elliot, Michael and Gertie, the game
starts in Elliot's bedroom. To build an interstellar telephone, you will need all manner of different bits
and pieces, which will be found throughout the house. For the most part you will control E.T. as he
searches for the parts that will enable him to "phone home". As you work at the puzzles, one or other of
the children will provide helpful insights into the objectives and strategies. You point and click your
way around, and at times you won't even have to do that. Moving your cursor will be enough to pilot
E.T. or to operate the puzzle concerned, cutting down on mouse clicks considerably (a good thing). The
cursor is of course the famous E.T. finger, and it will light up when you can interact with something.
Some interactions are not part of any puzzle but are simply for amusement.

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part1 ... part2 .... part3 .... part4 

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